EXPLORATION: Basics – Fuel Issues - #00003

'A dry ship is just space debris' – Anonymous

No matter if on exploration or just going places, you need to keep an eye on your fuel state and plan your journeys wisely for not running out of fuel and losing your ship.

Fuel Tanks and Standard Range

Ships in Elite Dangerous got fuel tanks and fuel consumptions which vary a lot.

Most multi purpose ships are able to bridge at least 80-120 ly (light years) of range, even with medium quality equipment. (Not per jump but as in 'overall range per fuel load', of course).

Combat ships are 'short legged', though. Not only is their single jump range shorter than that of multi range ships, most of them run out of fuel after 2-4 jumps, too.

Fun fact: Frame Shift Drives are relevant for your total range, not only for your single-jump-range. The more expensive qualities (E is cheapest, A is the most expensive) not only provide more single-jump-range (and thereby let you go to a destination with less reroutes), they are also more efficient in jump-range-per-fuel-consumed.

Expanding your range

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