MODULES: Life Support and Sensors - #00048

Life support might once save your life.

Whenever your canopy breaks or your power supply breaks down, you will automatically use your space helmet - attached to your ship's emergency life support.

Life support is only present in one size (number), depending on your ship.

Its qualities (A..E) are the same nomenclature as with other modules, as long as you consider weight: 'B' is heaviest. 'A' and 'C' and 'E' are about the same. 'D' is lightest.

As with other modules, performance of your life support is better the more expensive with 'A' being the top performer for the longest possible time on 'emergency oxygen'.

There is something special, though: Integrity does not differ like with other A..E designated modules. With life support, 'A' designated modules are the ones with the highes integrity.

If you are just travelling locally, use a 'D' rated life support. It provides enough time at the lowest possible weight.

If you plan to use your ship for heavy combat or for exploration trips, you might consider an 'A' rated life support. Not only for the 25 minutes of survival time provided by this version, but for having lots of time to travel home.

Life support 'ammo' can by synthesized using 2x Iron and 1x Nickel. You can use up to 125 (!) reloads this way, which translates into up to 52 (!) hours of oxygen. With 2000+ ly per hour travelled in a good explorer, you're good for 100.000 ly which is more than beagle point distance :-)

Sensors are your eyes.

They are - like life support modules - limited to one size with qualities ranging from A..E.

Scan angle of all sensors is the same. Range is not. The more 'A' the more range.

In terms of integrity, sensors use the same scheme as other modules with 'D' being the one with the least integrity and 'B' being the package with the best integrity.

In terms of weight, usual nomenclature applies: 'E', 'C' and 'A' are about the same in weight with B being ridiculousy overweight (do not use if you want an agile ship or a fun ship) and 'D' being the lightest by far.

For most usage scenarios, 'D' sensors are enough. The rare cases in which you need more sensor range are usually scans in resource zones when serial hunting bounty. Be advised that 'A' rated sensors need an enormous amount of power from your power plant and they're quite heavy. If you got access to engineers, reduce their weight. If you got buddies in a wing, make only one use 'A' rated sensors on a ship that doesn't suffer too much in terms of agility and speed.

Fly safe!