MODULES: Thrusters - #00046

Thrusters are - who would have thought - the primary source of speed and agility in normal speed mode.

Choice of thrusters has zero effect on your ship's handling in SuperCruise or when jumping in between systems.

The regular module descriptions in terms of numbers (1..8) for size and qualities (A..E) apply.

For almost all ships except of long range trading ships and exploration vessels, you should always use the biggest number available as any attempt to use a smaller module than 'maximum size' will degrade your ship's agility and top speed.

You should avoid using thruster modules of 'E' quality for their low integrity and abysmal performance.

You should consider (!) using thruster modules of 'D' quality for their low weight whenever you are not going to combat - they got the least amount of integrity of all qualities provided - or if you're flying a very agile ship that simply doesn't need more thrust when dancing in space. Ships that go well with D thrusters are the Eagle, the Cobra Mk II, the Diamond Back Explorer and the Vulture... IF you keep them really light in weight. Don't apply 'D' thrusters to an overweight ship. It's a pain to fly.

Thrusters of 'C' quality should only be used over 'D' thrusters if you originally wanted to install 'A' thrusters for maximum performance but either didn't have the money at hand or if you were lacking power plant capacity. It's a 'C'ompromise.

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