SRV: Basic Combat - #00058


Your ground based, six wheeled, monstrously capable and somehow wierd (sic!) standard SRV is named the 'Scarab'.

It is better in defense than you might initially think with about 2/3 the shields of a starter Sidewinder and about the same amount of hull protection - in other words: About 25 MJ of shields and about 108 MJ of hull.

In offense, your Scarab provides two more or less gimballed plasma repeaters (they're gimballed but their tracking is way sub par compared to ships' gimballed weapons).

FIGHTING

... is done best by keeping 4 full pips in SYS - especially as long as your shields are up. This will increase your measly shield strength from 25 MJ to roughly 110 MJ.

Your engines don't need any pips in ENG as the SRV doesn't really drive a lot faster or turn better with any pips assigned.

Your weapons can and shall receive the rest of the 6 to-be-assigned pips with 2 in WEP. This will make the plasma repeaters shoot for quite a while. When running dry, you can switch to 4 in WEP as your shields are most probably down either way when WEP has gone empty using 2 pips in WEP.

HITTING YOUR TARGET
I am sorry, something went wrong.

Did you accept the privacy conditions above?

If not, the page might not load correctly.