TRADE: Basics - An Introduction to trading in Elite Dangerous - #00027

Opportunity plus instinct equals profit.
Ferengi Rules of Acquisition #9

Elite Dangerous does not have an endgame nor does it provide a strict storyline for your character.

You can choose your career path freely and some of us decide to trade for their money instead of going the fast and easy way of blowing up some rocks in dual hotspots.

Even if you don't choose to be a trader on the long term, trading can be a viable option for income and some fun in space.

Basically, there is no difference to trading in ancient SOL times. Buy something with lots of supply and sell it somewhere with lots of demand. Easy as that.

Your approach for this can be manifold:

You can choose to just fly from system to system, from station to station, always looking for stuff that is offered below galactic average, then fly to one of the suggested destinations (commodity market suggestions, that is) for a good sale.

This will create income in the range of 1000 credits per ton and jump. Estimating you need 10 minutes travel time on average, you do about 6 trades an hour, so it's about 6.000 credits per ton of cargo.

A 100 ton ship like a T6 or an Asp Explorer creates about 600.000 credits income per hour.

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