WEAPONS: Engineering - Multi Cannon - #00043

On the first glimpse, the multi cannon is just an ancient-gatling-gone-to-space kind of thing with boring kinetic damage and without any 'coolness' factor.

On a second glimpse, it is one of the most capable weapons in Elite Dangerous. Read here about what your engineers can do to turn a viable tool into a devastating weapon.

Multi Cannons are basically 19th-century-machine guns. They use projectiles with limited ammo and a high projectile speed. Nonetheless, they need to lead their target's movement.

Most cmdrs intuitively position themselves in a way that leads to the enemy going upward in forward view. If you're one of these, please consider that the above described 'lead' on the target makes it impossible for a multi cannon to shoot at a target that is in the upper half of your windscreen.

Basically, you should try to mount multi cannons on the upper side of your ship and weapons with (near) infinite projectile speed on your ship's belly.

Multi cannons come in a fixed version without aiming, gimballed version with forward aiming on sight and turreted aiming which basically targets everything that's in the weapon's view.

Turret versions are good for multi cannons that are largely used for an experimental effect (read below), like 'emissive' to light up a silent running or low temperature ship. They're the weakest version but as effective on damage-per-energy as fixed weapons.

I am sorry, something went wrong.

Did you accept the privacy conditions above?

If not, the page might not load correctly.